12/23/2023 0 Comments Mark jacobs camelot unchainedI'd like it to be very clear that we are not making a sequel. I want this one to stand on its own, even if it does draw on some of the same literature and traditions. ![]() While legally I would be able to make a spiritual successor to Dark Age of Camelot, I would rather focus on making this game great rather than on it as a sequel. I'll leave the job of trying to reinvigorate the themepark-style MMO or the PvE aspect to teams that have at least half a decade and blockbuster movie budgets.ĭo you see this as the spiritual successor to Dark Age of Camelot? In addition, considering the small size of our team, I think we can do a great job of making an RvR-focused game. I've been making PvP-centered games since my first MUD ( Aradath) in the mid-'80s, and frankly, I like this style. So why stick to RvR instead of striking out in a different direction? By the way, when I say RvR-focused, I mean that every aspect of this game will be designed from the perspective of how it impacts RvR. I am not talking about making it challenging by adding more boring grind but in other more interesting ways. We've lost touch with the portion of the playerbase that wants more challenge in their games. As developers, we (myself included) as we have made things more convenient, easy, and hand-holding. In my opinion (I'll skip the "humble" part as some people will laugh if I say that), most if not all modern MMOs don't challenge the player as much as they should. ![]() The game is an RvR-focused (almost no PvE) MMO that looks more to the past than the present for gameplay inspiration. Mark Jacobs: As of now, the working title is Camelot Unchained. Massively: Could you give us an overview of this new MMO? Does it have a name yet?
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